Welcome an exploration of what fun is and why games matter widely considered a classic used in dozens of university level programs on game design all around the world a go to text for gamification educators trainers and interaction designers. A theory of fun for game design is a book written and illustrated by raph koster it is based upon a presentation koster gave at the austin game conference in 2003 1 and the book reflects its origins by displaying text on one page and a cartoon graphic from the talk on the other page. Written by game designer raph koster and published in 2005 a theory of fun for game design explores the meaning of fun and the potential of games it comes at the issue from a design perspective rather than a theoretical one and its informal personal tone combined with useful but comical. In a theory of fun for game design game designer raph koster breaks down what fun is how successful games achieve it and what exactly we have to learn from games in this book summary learn why evolution has made games fun for humans what skills games actually teach from statistics to social power and teamwork. At the heart of his exploration veteran game designer raph koster takes a close look at the concept of fun and why it s the most vital element in any game why do some games become boring quickly while others remain fun for years how do games serve as fundamental and powerful learning tools whether you re a game developer
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